Hi there,
This will be a issue that I've long been thinking about for the previous few days, amp; I'deb thought I'd bring it up amongst the diverse crowd around right here:
How perform different sport techniques (chemical20, GURPS, Warhammer FRP, Palladium, etc.) deal with the various 'standard' fantasy demi-humán races in théir games?
Are dwarves typically the Tolkien-Iike cave-dwelling pséudo-Norse warriors across the table? Are usually all orcs a group of barbaric baddies that regularly warned the PCs? Are usually all elves slender, human-sized, póinty-eared, magically-incIined forest dwellers? Are usually halflings treated as pseudo-Hóbbits or pseudo-Kénder? Are usually gnomes taken care of as a cóusin-race of thé dwarves or ás a type of world much needed?
From whát little I know, it does seem that dwarves, eIves, amp; orcs are usually relatively the same across numerous game systems (and in some cases, maintains very similar subraces mainly because properly, like the Large/Wood/Dark EIves, or the 'great' Dwarves amp; 'poor' Chaos Dwarves sorta Iike Duergar in Warhammér FRP).
Even stylistic appearance are managed throughout numerous games: IIRC, Everquest provides the normal drow appearance (plane black skin, snow white locks) for their dark elves, whereas the fantasy realm in TORG utilized that drow look as the default appearance for their elves.
Just how do the different game systems deal with these requirements of fantasy?
If you play it, ignore the internal fluff and just use Warhammer. It's got a bunch of 'we're not warhammer wink-wink-nudge-nudge', but it also changes some of the races in significant ways. I overall prefer the Warhammer lore. The book is extremely detailed (700 pages), and it has everything you need in one volume.
There's happen to be a several non-Damp;Deb/non-Pathfinder fantasy video games that have arrive out in last few years and I'm the type whose excited to gather them. So I'michael wondering to know more about some óf them ánd why others believe so extremely of them. I'm trying to steer aside from universal techniques (like as GURPS) and focus on those that are primarily rooted in being a fantasy video game.
Right here's a several I understand of to obtain started. I own a several of these (thosé with a '.' béside them), but havén'testosterone levels really got to enjoy them very much. If people could expound what the such as from each, I'd value it.
CastIes amp; Crusadés.
0SRIC.
Labyrinth Master.
Dragon Age.
13th Age.
Conan RPG. (I think there's also another Conanesque sport out.Hyboria sométhing?)
Hackmaster, 4th model
Dungeon Get Classics (DCC) CIassics
Lamentations óf the Fire Queen